![]() The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.I know, I know, many of you don't give a damn about the new game (although if the secret character rumors I've heard are true, a few are going to be screaming bloody murder), you don't have to reemphasize that in this topic, I'm just asking a question I haven't seen the answer to yet.Īnyway, Sonic Adventure, SA2, SA2B and I think SADX all included that friendly little "Language Change" option. We now also produce HDR videos, which can only be enjoyed by those who own compatible televisions. At a time when Youtube's subpar video compression has become the norm for most people on the Internet, we refuse to give up quality without a fight. The HD content we provide always respects the original resolution and framerate of the games we capture, making Gamersyde the one and only place to get 1080p/4K/60fps videos with high bitrate. ![]() We are able to offer fast news delivery and HD content from the upcoming games, and one of the greatest and friendliest gaming communities in the world. We cover both handheld and video games platforms and the site has grown into one of the biggest gaming sites in the continent. Gamersyde is a commercial multiplatform web portal based in Europe, with hundreds of thousands of visitors each month from all over the world. You just don't want to use that kind of speed when you're trying to do something more methodical. Sometimes you'll just shoot off into the distance for no real reason. In Shadow (I have spent SOME time with it) that's especially obvious, since that has some pretty slow paced shooting sections. There's no need to run like fucking mad when you're trying to do precise jumps, and no need to keep the controls that responsive when running on what's basically on rails sections of the levels. In reply to I think they need to separate speed and platforming elements. That said, I loved Sonic Adventure 1, but that seemed more content with just going really fast all the time. Both those problems can be attributed to the very same flaw in mechanics the inability to separate speed and precision, even when combining them proves over and over not to work in a 3D world. The biggest gripe I have with the 3D Sonic games is the twitchyness when going fast and the lack of precision when going slow. Other games dare use more than three buttons, and although Shadow does, it doesn't reserve one for controlling how fast you're going, and that's really something I think they need to adress. I think they need to separate speed and platforming elements.
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